While most studios and companies are moving towards simplifying the gameplay for the sake of mass appeal, From Software does seem to be that interested in following this trend. Bloodborne, Dark Souls, and now Sekiro: Shadows Die Twice are projects for those who are ready for difficulties and defeats.
As conceived by the creators of the freshest “soulsborn” game, Sekiro, was made with mass appeal in mind. But some called it the most difficult of the studio’s projects thus far because it is impossible to just avoid all the attacks that your enemies throw at you. Is Sekiro really overwhelming and what is its place among similar projects?
The Polish gaming portal called GRY-Online decided to investigate the issue. And as a basis, journalists took the game achievements and the percentage of those who were able to get them. At the same time, Sekiro: Shadows Die Twice was compared to Demon’s Souls, Dark Souls, Dark Souls 2: Scholar of the First Sin, Dark Souls 3, and Bloodborne.
To begin with, they calculated how many players passed the very first test. 97,82% of the players got the prosthetic arm. But the “Gyoubu Masataka Oniwa” achievement was completed by only 76,04% of the players. Even fewer players were able to kill the first boss in Demon’s Souls: 60,9%. The “Training” boss of Dark Souls was sent to the other world by 92,89% of the players, and 72,16% were able to defeat the first “real” boss.
As for the first serious test in Dark Souls II: Scholar of the First Sin, 67,3% of the players were able to go through it. But the gold medal in terms of the complexity of a challenge at the begging of a game went to Bloodborne: only 49% were able to kill the church monster.
Then journalists decided to move on to the middle stages of all the games. They decided that Sekiro’s middle part is somewhere around the second encounter with Genichiro Ashina (60,15% of players were able to kill him). In the Dark Souls, the middle point was determined to be player’s arrival in Anor Londo and fights with the local bosses (46% of players were able to reach this point), and as for Bloodborne, Rum, the Vacuous Spider was chosen as the “midgame boss”, yet only 30,4% were able to slay him. And judging by these achievements, Sekiro is once again not in the first place in terms of the level of complexity.
However, the final verdict must take into account the final stage of the game. Journalists calculated the percentage of players who managed to reach at least one of the endings. In the case of Sekiro, the “immortal severance” ending (16.7%) was the most popular – it was this ending that was the most intuitive to players who just wanted to beat the game. But a simple, yet a sad ending called “Shura” was achieved by only 10,9%.
Trophies for completing the game were received by:
- Demon’s Souls – 20,2%;
- Dark Souls – 28% and 19,2%;
- Dark Souls 2: Scholar of the First Sin – 31,6%;
- Dark Souls 3 – 29,7%, 22,6%, and 17,8%.
- Bloodborne – 24,1%
Finally, let’s talk about the percentage of players who managed to get all the achievements in soulsborn games.
- Demon’s Souls – 3,7%;
- Dark Souls – 6,2%;
- Dark Souls II: Scholar of the First Sin – 4,5%;
- Dark Souls III – 4,9%;
- Bloodborne – 5,7%;
- Sekiro – 6,2%.
It is worth noting that the calculations based on game achievements are very approximate. They show that Sekiro: Shadows Die Twice is the hardest of From Software games, at least when it comes to its second half. But the reasons for such a massive dropout of players may be different.